Revolutionizing System Thinking Pedagogy for Innovation using AI-Augmented Gamified DFMEA Framework

Authors

  • Meenakshi Devi M. Department of Electrical and Electronics Engineering, Thiagarajar College of Engineering, Tamil Nadu
  • Kavitha D. EEE Department, Thiagarajar College of Engineering, Madurai, Tamilnadu – 625015

DOI:

https://doi.org/10.16920/jeet/2026/v39is2/26010

Keywords:

System thinking, System Engineering, Classroom venture, Gamified DFMEA framework, Sustainable Development Goals, AI.

Abstract

Systems thinking explores how interconnected components form a cohesive whole, emphasizing feedback loops and dynamic interactions. Accordingly, the goal of systems thinking is to comprehend how components relate to one another, how this impact the system outcomes and how a system fits into the real-time context of its surroundings. This study in Engineering makes a student an able person to face the competitive World with innovative ideas. The current investigation focuses on system thinking abilities in Engineering studies. About one-forty students from third year Under Graduation Engineering program were included in the sample population. The teaching- learning methodology introduces a concept of Classroom venture and details about the AI- Augmented Gamified DFMEA framework to improve the quality of the projects developed by the students. The paper focuses on (i) How do the cognitive elements of system thinking relate to one another? (ii)Are the students able to handle complicated systems? The framework fosters continuous reflection, collaborative decision-making, and deeper cognitive engagement, aligning with outcome-based education goals. The implementation shows promise in bridging the gap between theoretical risk analysis and practical innovation, especially in systems-thinking-based prototyping courses. This interdisciplinary approach offers a transformative model for engineering education, demonstrating how AI and gamification can coalesce to create meaningful, high-impact learning experiences in a rapidly evolving technological world.

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Published

2026-02-18

How to Cite

M., M. D., & D., K. (2026). Revolutionizing System Thinking Pedagogy for Innovation using AI-Augmented Gamified DFMEA Framework. Journal of Engineering Education Transformations, 39(Special Issue 2), 77–84. https://doi.org/10.16920/jeet/2026/v39is2/26010

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