Journal of Engineering Education Transformations
DOI: 10.16920/jeet/2022/v35is1/22013
Year: 2022, Volume: 35, Issue: Special Issue 1, Pages: 87-91
Original Article
Archana Deshpande, Aakash Jha
1Electronics and telecommunications, Thakur college of Engineering and technology,
2Electronics and telecommunications, Thakur college of Enginnering and technology,
1[email protected]
2[email protected]
In engineering education it is important that student develop skills to face challenges of Industry. Teachers find it difficult to make student interested in the subjects which affects learning. Traditional teaching makes student passively engaged with content and hence learning do not happen effectively. Active learning makes students engage to enhance the learning and to enjoy the process of learning itself. Introducing games in as a tool to learn makes students feel interested and in a fun way learning can be possible. This paper presents a study of use of “Quizzy car game to learn concepts in engineering instrumentation subject.
Keywords: active learning, Game theory, Game based learning
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