Journal of Engineering Education Transformations

Journal of Engineering Education Transformations

Year: 2020, Volume: 33, Issue: Special 1, Pages: 9-12

Original Article

Adding Element of Competition to Multi-Disciplinary PBL: Case Study of Robocon Competition

Abstract

Project-based learning (PjBL) is a variation of Problem-Based Learning where learners are provided with specifications for a desired end product and the learning process is more oriented to following appropriate procedures leading to successful project. Technical competition such as Robocon poses a similar challenge to the students as encountered in a typical PjBL exercise with one unique differentiator, namely, an element of competition. We make and test the hypothesis in this paper that this differentiator adds a great value to PBL/PjBL in terms of outcomes attained and skills acquired. Research questionnaire for testing this hypothesis was designed and is shared. Survey results show that competition boosts the level of student engagement in the learning experience and participant's employability potential. It also helps in attaining crucial program outcomes such as solving complex engineering problems, being able to engage in self-learning and working in a multidisciplinary team. The study also offers an insight in how learning in a team happens when the team is focused on winning a competition. The survey results from this case study make it clear that competition-based PjBL has great potential to prepare industry-ready students in terms of their technical aptitude as well as positive attitude. The paper makes a strong argument to find ways in which element of competition can be added to regular PjBL exercise to boost its established outcome attainment potential.

References

  • https://economictimes.indiatimes.com/jobs/employability-survey-2019-jobs-slip-away-from-the-ill-equipped-indian-engineer/articleshow/68559686.cms?from=mdr; Last accessed on 20 October 2019
  • https://miningawareness.wordpress.com/2019/08/04/world-bank-study-on-india-quantity-of-computer-science-and-engineering-graduates-trumps-quality/; Last accessed on 20 October 2019
  • http://www3.weforum.org/docs/WEF_Future_of_Jobs_2 018.pdf; Last accessed on 20 October 2019
  • Andrew Walker, Heather Leary, Cindy E. Hmelo-Silver and Peggy Ertmer, (2015). 'Essential Readings in Problem Based Learning', Purdue University Press
  • John Larmer, https://www.pblworks.org/blog/project-based-learning-vs-problem-based-learning-vs-xbl; Last accessed on 20 October 2019
  • https://en.wikipedia.org/wiki/ABU_Robocon; Last accessed on 20 October 2019
  • Wankat, Phil, (2005) 'Undergraduate Student Competitions', Journal of Engineering Education. Vol 94, No. 3, pp 343-347
  • P.K. Raju and Pramod Rajan,(2015) 'Use of Serious Games to Teach Engineering Design Fundamentals', Journal of Engineering Education Transformations, Volume 29 , No.1, ISSN 2349-2473
  • Ralph O. Buchal,(2011) 'The Educational Value of Student Design Competitions', Proceedings of the Canadian Engineering Education Association, DOI: https://doi.org/10.24908/pceea.v0i0.4036
  • Carla Willig, 'Interpretation in Qualitative Research', Chapter 16 in 'The SAGE Handbook of Qualitative Research in Psychology'; DOI: http://dx.doi.org/10.4135/9781526405555.n16

DON'T MISS OUT!

Subscribe now for latest articles and news.