Journal of Engineering Education Transformations
DOI: 10.16920/jeet/2022/v35is3/22144
Year: 2021, Volume: 35, Issue: Special Issue 3, Pages: 93-96
Original Article
Rajanikanth Aluvalu1, Uma Maheswari V2
1,2Department of CSE, Vardhaman College of Engineering, Hyderabad, India
*Corresponding Author
Email: [email protected]
Abstract: The higher education system is experiencing quick changes in the curriculum to be taught in line with industry demands to make the graduates' industry ready. Therefore, changing curriculum demands quick adoption by the faculty and newer pedagogies to improve student learning. Various technologies are developed to support Teaching and Learning. Technology started playing a key role in improvising student learning by helping the students to collaborate, share and stay in connect with the facilitator anytime for many where. This introduced the concept of ubiquitous learning. The Blended Learning approach gained a lot of attention in higher education across the world, optimizing the use of face-to-face and online sessions. In this approach, the student plays an active role in TLP and the teacher has to fulfill the role, of course, session designer, facilitator, panelist, etc. This article will present how blended learning pedagogy can be implemented effectively.
Keywords: Active learning, Ubiquitous Learning, Online learning, e-activities, Higher education
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