N. Ravinder Reddy
1*,
V. V. Satyanarayana
2,
J. Jagadesh Kumar
1,
G. Sreeram Reddy
2
- Associate Professor, Vidya Jyothi Institute of Technology, Aziznagar, Hyderabad, India
- Professor, Vidya Jyothi Institute of Technology, Aziznagar, Hyderabad, India
Abstract
Manufacturing of superior quality products at the reduced machining time increases the complexity in machining operation and warrants operator training in specific functional areas which augments the cost. In the current paper, an attempt is made to impregnate the degree of gaming in helping the improvement of machining skills. Gamification enhances the levels of attention by learning through frequent failures and consequently helps in incremental learning. The amalgamation of game mechanics and dynamics in non-gaming applications is a theme of interest in various fields such as education, handling sophisticated equipment, health care, and armed forces etc., in the last few years. The role of the academia is to develop new methodologies and tools which include digital games along with their gamification techniques in the contemporary learning practices. Furthermore, game techniques, gamification practices in education and e-learning are given special emphasis. A special discussion on engineering games, gamification platforms and empirical surveys is presented with a focus on education sector.
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