RAVINDER REDDY, N.; SATYANARAYANA, V. V.; JAGADESH KUMAR, J.; SREERAM REDDY, G. Gamification Technique in Engineering Education to Improve Learnability. Journal of Engineering Education Transformations, [S. l.], p. 147–149, 2020. DOI: 10.16920/jeet/2020/v33i0/150083. Disponível em: https://journaleet.in/index.php/jeet/article/view/723. Acesso em: 5 dec. 2025.