D., Kavitha; A., Elavarasan; D., Anitha. CIPHER: An AI-Driven Gamified Activity Model for Enhancing Learning and Engagement in Engineering Education. Journal of Engineering Education Transformations, [S. l.], v. 39, n. Special Issue 2, p. 202–212, 2026. DOI: 10.16920/jeet/2026/v39is2/26025. Disponível em: https://journaleet.in/index.php/jeet/article/view/3589. Acesso em: 20 feb. 2026.