THOMBRE, Sneha; VELANKAR, Makarand. Gamification by Students : An Effective Approach to Cyber Security Concept Learning. Journal of Engineering Education Transformations, [S. l.], p. 73–81, 2022. Disponível em: https://journaleet.in/index.php/jeet/article/view/255. Acesso em: 5 dec. 2025.