KABILAN, Shanmugampillai Jeyarajaguru. Effect of Virtual Activity and Game-Based Learning Techniques in Effective Teaching of ’Professional Ethics’ Course. Journal of Engineering Education Transformations, [S. l.], p. 100–106, 2022. DOI: 10.16920/jeet/2022/v35i3/22092. Disponível em: https://journaleet.in/index.php/jeet/article/view/192. Acesso em: 5 dec. 2025.