SUJITHRA, T.; BANU, N. M. Masoodhu. Gaming Pedagogy For Effective Learning In Engineering Colleges. Journal of Engineering Education Transformations, [S. l.], p. 149–156, 2021. DOI: 10.16920/jeet/2021/v35i2/150693. Disponível em: https://journaleet.in/index.php/jeet/article/view/168. Acesso em: 5 dec. 2025.