Y. M., Patil; P. D., Kumbhar. Learning by Gamification: An Effective Active Learning Tool in Engineering Education. Journal of Engineering Education Transformations, [S. l.], p. 447–453, 2021. DOI: 10.16920/jeet/2021/v34i0/157194. Disponível em: https://journaleet.in/index.php/jeet/article/view/1628. Acesso em: 8 dec. 2025.