RAJU, Ragesh; BHAT, Sathyendra; BHAT, Shreeranga; D€™SOUZA, Rio; SINGH, Athokpam Bikramjit. Effective Usage of Gamification Techniques to Boost Student Engagement. Journal of Engineering Education Transformations, [S. l.], p. 713–717, 2021. DOI: 10.16920/jeet/2021/v34i0/157171. Disponível em: https://journaleet.in/index.php/jeet/article/view/1522. Acesso em: 17 dec. 2025.